IMPRESSIONS

Installation Series

Room 1 (iter. 2, Physics Simulation), 2015

paper with projection

7 minutes, loop

8 x 12 x 8 ft (2.4 x 3.7 x 2.4 m)

unique work


TYPE

๐ŸŒŒ New Media Installation


ROLE

๐ŸŽจ Artist / Technician


FOR

Studio work


LOCATION

๐Ÿ“ MIT Media Lab


DATES

๐Ÿ“† 2015 โ€“ 2018


SERVICES

๐ŸŽ“ AR / XR Design Theory

๐Ÿ”ฎ Conceptual Development

  • ๐Ÿ‘€ Creative Research
  • โš—๏ธ Experimental R&D

๐Ÿ–ฑ๏ธ 3D Modeling

๐Ÿ“ Shop Drawings

๐Ÿ’ฐ Project Estimates

  • ๐ŸŒˆ Proposal Development

๐Ÿ“Š Budgeting & Cost Mgmt.

  • ๐Ÿ”จ Metal Woodcraft
  • ๐ŸŽฅ Content Production
  • ๐Ÿ‘จโ€๐ŸŽค Talent Management

๐Ÿ’ป Systems Design & Spec.

๐Ÿ•น Interactive Development

๐Ÿš€ Motion Graphics

๐Ÿฆบ Installation

โœจProjection Mapping

๐ŸŽž๏ธ Photo / Video Doc.

๐Ÿ’ฌTalks


SERIES

Impressions

ABOUT THE SERIES


Impressions is a series of projection works that utilize shadow as a tool of two-dimensional compression (capture) and decompression (playback) to explore the capabilities and limitations of video to reconstitute portions of perceived reality.


Yeah, I made shadow puppets at MIT.



REVISITING the HISTORY of FILM


Because augmented / composite reality came about so long after film was invented, the emergent medium has missed out on themes explored by early moving images. Many of the first film strips explored the basic mechanics recording on film, including maintaining or choosing to divert from the continuity of time, scale, and space. Some forget that before the Lumiรจre brothers introduced deception into film, most videographers and indeed the inventors of the underlying technology went to extreme lengths to recreate reality as accurately as possible. Impressions revisits this loyalty to reality, working from a standpoint that video content must be fully integrated and imbedded into the environment first, by default, and as convincingly as possible.


From this grounded standpoint of augmented / mixed reality, Impressions revisits the early mechanical deviations that would mature into the language of film โ€“ cuts, zooms, slow motion/time-lapse, and compositing โ€“ to find that they are extremely jarring and undermine our expectations of reality.


When the virtual is grounded in reality, disbelief must not be suspended as is customary when entering a theater or turning on a television or mobile. In reality belief is the default. Seeing is believing, at least for now.




WORKS IN SERIES


Screen 1, 2015

4 x 3 x 1 ft (122 x 92 x 31 cm)

Also known as Registration Plane after the work's first iteration.


Box 1, 2015

2 x 2 x 4 ft (61 x 61 x 122 cm)

Also known as Test Box I.


Room 1 , 2015

8 x 8 x 12 ft (2.4 x 2.4 x 3.7 m)

Also known as Test Room I.


Stadium 1 , 2016

166 x 280 x 312 ft (x m)

A largest-scale demonstration of the effects explored within the series applied to the Houston Astrodome.

[ Screen 1 (iter. 1, Registration Plane), 2015 ]

Screen 1, 2015

aluminum, paper with projection

4 x 3 x 1 ft (122 x 92 x 31 cm)

unique work


ABOUT

A return to the fundamentals of film, the first form in the series explored the nature of a projection screen. The form consisted of a large sheet of vellum tracing paper stretched between two metal poles affixed to bases. The vellum was chosen for it's high translucency (allowing light to transfer through) and low transparency (allowing images to pass through). Due to these properties the material is ideal for capturing and recreating shadow play.

ITERATIONS

Different projected content can bring new meaning to the same physical sculpture. Notable explorations of content are notated as numbered iterations (abbreviated iter.) on physical works.


(iter. 1, Registration Plane), 2015

(runtime unspecified)

A simple proof of concept. A 3D printed hollow orb was dangled from fishing line behind the screen, moving in and out of focus in a shaky manner. Once captured and re-projected onto the screen, the whole apparatus sustained an uncanny โ€“ Vaudevillian - illusion of an invisible floating orb casting a shadow. All of the traces of the orb were there, so it had to be there somewhere.


Even more interesting was that the illusion was implied from either side of the screen, doubling the typical viewing angle and audience size.


(iter. 2, Mr. Hand), 2015

(runtime unspecified)

A goofy clip of a seemingly disembodied hand (an image popular during the Victorian advent of Vaudevillian theater and film technology) scampering around and onto the screen.


(iter. 3, Intermission), 2015

(runtime unspecified)

This clip captures and re-projects the feet and legs of several people as they maneuver around the screen, similarly to how viewers move around the screen when the piece is on display.

[ Box 1 (iter. 1, Reality Compresser), 2015 ]

Box 1 (iter. 1, Reality Compresser), 2015

projection on mixed media

2 x 2 x 4 ft (61 x 61 x 122 cm)

edition of 10


Currently accepting commissions

Contact for pricing and availability



ABOUT

(Description)

ITERATIONS


(iter. 1, Reality Compresser), 2015

(runtime unspecified)

(Description)


(iter. 2, Let Me Out), 2015

(runtime unspecified)

(Description)

[ Box 1 (iter. 2, Let Me Out), 2015 ]

[ Room 1 (iter. 2, Physics Simulation), 2015 ]

Room 1, 2015

site-specific installation

multi-channel projection on paper

8 x 12 x 8 ft (2.4 x 3.7 x 2.4 m)

unique work



ABOUT

Room 1, also known as Test Room 1 is a continuation of the ideas explored by Screen 1, and Box 1. The two-channel projection installation was designed to capture and perfectly recreate the shadows cast by real people in the room. The room was used over a period of six weeks to capture and re-project several tests, demonstrations, and vignettes

ITERATIONS


(iter. 1, [NAME]), 2015

(runtime unspecified)

(Description)


(iter. 2, Physics Simulation), 2015

(runtime unspecified)

(Description)


(iter. 3, [NAME]), 20XX

(runtime unspecified)

(Description)


(iter. 4, Temporal Granulation), 2017

(runtime unspecified)

The iteration was meant to point out how jarring the spatial-temporal manipulations used in film would be if interpreted more accurately in mixed reality. Sometimes the video is cut, making it appear as though the solid figures teleport. Other times the frame rate is decreased, making the seemingly "real" figures quickly snap between positions as if animated by stop motion. The results were uncanny and created a feeling of unease.


[ Compositing test using footage from

Registration Plane and Room 1, 2015 ]

[ Rendering of Stadium 1, 2015 ]

Stadium 1, 2016

site-specific installation

mutli-channel projection on stadium roof interior

166 x 280 x 312 ft (x m)

unique work



ABOUT

Stadium 1 took the Impressions series to its largest scale to date as part of the Star Dome project, which reimagined the derelict Houston Astrodome as a cultural hub featuring a retrofit of the stadium's roof as a multipurpose media-facade. Works from the Impressions series were used during conceptual development, fundraising, and feasibility testing of the project. During the feasibility testing portions of each work were realized at full-scale at the Astrodome.

ITERATIONS


(iter. 1, Let Me Out), 2016

(runtime unspecified)

(Description)


(iter. 2, Dust Off), 2016

(runtime unspecified)

(Description)


(iter. 3, Gestures), 2016

(runtime unspecified)

(Description)


(iter. 4, Peek), 2016

(runtime unspecified)

(Description)


(iter. 5, Trace), 2016

(runtime unspecified)

(Description)


[ Model of Stadium 1 (iter. 1, Let Me Out), 2016 ]

[ Conceptual rendering of MET Storage Warehouse (iter. 2, Playhouse), 2016 ]

MET Storage Warehouse (proposed), 2018

site-specific installation

mutli-channel projection on paper

X x X x X ft (X x X x X m)


ABOUT

(Description)



ITERATIONS (Unrealized)


(iter. 1, Interface), 2016

(runtime unspecified)

(Description)


(iter. 2, Playhouse), 2016

(runtime unspecified)

(Description)


(iter. 3, Defragmenting), 2016

(runtime unspecified)

(Description)


(iter. 3, House of Mouse), 2016

(runtime unspecified)

(Description)


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